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> You can now do text as a texture by using the object pattern in MegaPOV
> with a text/CSG object...that and the other uses of the object pattern
> get rid of some of these problems. I personally prefer to be able to
> modify everything from within the scene files, depending on an external
> editor as little as possible.
>
> --
> Christopher James Huff
Okay. You may have the time to work out a pattern to emulate Saturns
appearance, but I'd use a NASA image. ;) j/k, but really...
In the case of working something like Saturn out, I probably would not have
Saturn as the primary object (and using an image map). If, I did, I would
*have* to use procedural techniques, else sacrifice control of the scene.
Relying on a NASA atmospheric/time lapse image series, for instance, would
not work on a close up, or nap-of-the-surface flyby.
On my P-51D, I used image maps for the insignia, but they were created
within Pov (separate sources). There are over 1000 stencils, warnings,
labels, indicators and plaques (including the cockpit, especially). Most of
the cockpit gauges I created with csg text objects. Nearly everything else
uses image maps created with separate source. I *did* post process a lot of
them, in order to limit color counts (I prefer 2-16 color images), specify
transparency, etc. There is probably a way to use Pov to do even that! :)
Grim
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